# Starting Character - Shadow

Shadow

All players start using the characer Shadow from the beginning.

Players might have more than one shadow slot and exchange items between them.

Shadows have Stats and Levels, and can obtain Organs for Skills and a wide variety of Weapons and Item slots.

Finally, Shadows can imbue themselves into a Skin which binds their class direction which is Soulbound.

# Stats:

Strength: Determines how much damage you deal.
Dexterity: Determines how likely you are to hit a critical hit, and the chance to block an enemy attack if equipped with a shield.
Speed: Determines how likely you are to dodge an attack, how fast (often) you attack and how fast you move through the map.
Endurance: Determines your Health amount.
Magic: Determines your Mana amount.

Experience: After gaining a certain amount of experience the Shadow will level up, which will allow you to increase its stats. Leveling up becomes gradually harder and stats have a ceiling.

Organs: Certain bosses will drop Organs which you can use to build up a body for your Shadow. Organs are permeated with the monster's abilities, which you will be able to use.

There are 4 types of Organs: Cerebrums, Heart, Lung, Guts You can use one slot for each organ type. Each Organ will grant you a unique ability. (E.g. "Blaze Dragon's" lungs allow you to throw a fireball every 15' while the "Lion's heart" brings you back to life with 10% health once per dungeon run). You can swap Organs before every run, but never during a dungeon run.

Inventory: As a player, you have a limitless inventory in which you can store Shadows, Organs, Skins and Items. Only equipped items will affect gameplay.